Rednote Game Marketing: A Guide for Game Studios

Rednote works less like a video feed and more like a search engine people browse for fun. Posts keep being found for months, and the games that do well are the ones people want to save and come back to.
小红书, known in English as Rednote, began as a place for sharing product
recommendations and lifestyle tips. It is now where a large and engaged audience
researches everything from travel to skincare to what to play next. Posts are called
notes (笔记), and they can be image sets with text, short videos, or both.
How discovery works on
Rednote
A large share of
Rednote traffic comes from search and from interest tags rather
than from a pure recommendation feed. People arrive with a question in mind, such as
a cosy game to play on a weekend or a game with a particular art style, and they
save the answers to collections they come back to.
That gives
Rednote an unusually long tail. A note from months ago can still be
the top answer for a search today, which makes content here closer to an evergreen
asset than a one time spike.
What kind of posts perform
- Recommendations and lists. Posts that answer a question, such as games like one the reader already loves, fit naturally with how people search.
- Aesthetic showcases. Carefully composed screenshots, character art and cosy scenes, framed as an experience rather than as a trailer.
- Personal stories. A creator describing how a game made them feel, or how it fits into their routine, reads as genuine and is highly shareable.
- Short videos with a clear hook. Similar to
Douyin, but usually
framed around mood and discovery rather than pure spectacle.
Captions and tags matter more here than on the other platforms, because they are what makes a note findable. Creators who know the platform write them with search in mind.
Which games fit
Rednote
Rednote is strongest for games whose look and feel is their best selling point:
cosy games, narrative games, art led titles, management and life sims, and anything
with a distinctive visual identity. Its audience skews differently from
Douyin and
Bilibili, which makes it a useful way to reach players who would not find your game
through a core gaming channel.
Games whose appeal is mostly mechanical depth tend to do better on
Bilibili, and games with a fast visual hook
tend to travel furthest on
Douyin. Most
campaigns use more than one, as our
platform comparison
explains.
Running a
Rednote campaign
- Supply high quality stills as well as video. Image notes are a core format here, so screenshots and art matter as much as gameplay capture.
- Let creators frame the game in their own way. A note that reads like a press release performs poorly. Our guide to writing campaign guidelines covers how to set rules without writing the post for them.
- Measure over a longer window. Because notes keep being
discovered through search, views on
Rednote often keep building after the first
week.
On niwo,
Rednote runs in the same campaign as
Douyin and
Bilibili. You set one
budget and one rate per thousand verified views, and creators on all three platforms
choose to take part.
More on marketing a game in China: How to market a game in China ·
Douyin vs
Bilibili vs
Rednote ·
Douyin game promotion ·
Bilibili game marketing
Frequently asked questions
Is
Rednote the same as 小红书?
Yes.
Rednote is the English name for 小红书, a Chinese platform where people share and search notes made of images, text and short video.
What kind of games do well on
Rednote?
Games whose look and feel is their strongest asset, such as cosy, narrative, art led and life sim titles, and games with a distinctive visual identity.
How long do
Rednote posts keep getting views?
Often much longer than on video feeds. Because a large share of
Rednote traffic comes from search and interest tags, a note can keep being found for months after it is posted.
Can
Rednote be part of the same campaign as
Douyin and
Bilibili?
Yes. A niwo campaign runs across
Douyin,
Bilibili and
Rednote with one budget, one rate per thousand views and one set of guidelines.
Run a campaign in China
Set a budget and a rate per thousand views. Creators on
Douyin,
Bilibili and
Rednote make the content. You pay for the views that land.
Keep reading
Guide
Douyin Game Promotion: A Practical Guide for Game Studios
How game studios promote a game on Douyin: how the feed works, what makes a clip travel, why creators beat brand accounts, and how to run a campaign.
Guide
Advertising a Game on Bilibili: How Studios Reach Core Gamers
How to advertise a game on Bilibili: what makes the platform different, the formats that work for games, how creators build trust, and how to run a campaign.
Comparison
Douyin, Bilibili and Rednote: Which Platform Fits Your Game?
Douyin, Bilibili and Rednote compared for game marketing: formats, audiences, what each platform rewards, and how to decide where your game belongs.
Product update
New: Case Studies, Starting with Enginefall's 1.7M Views in China
niwo now publishes case studies from real campaigns. The first covers Enginefall: 1.7M+ views across Douyin, Bilibili and Rednote, and 100K+ Steam wishlists.